Animation & motionShatter transition
Fault line
A fractured stone surface opens into a vivid mineral field.

Break apart or restore
Subframe Original · MIT
Add to your project
Component source
Standalone React component. Styles are included.
React only. No additional packages.
Render the default export inside a container with a defined height. Its optional active prop stops movement when false. This example works with React 19; Next.js projects can use it as a client component.
View source code
/**
* MIT License
*
* Copyright (c) 2026 Subframe
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
"use client"
import { useEffect, useState } from "react"
function useReducedMotion() {
const [reduced, setReduced] = useState(true)
useEffect(() => {
const query = matchMedia("(prefers-reduced-motion: reduce)")
const update = () => setReduced(query.matches)
update()
query.addEventListener("change", update)
return () => query.removeEventListener("change", update)
}, [])
return reduced
}
export default function FractureReveal({ active = true }: { active?: boolean }) {
const reduced = useReducedMotion()
const [instant, setInstant] = useState(false)
const [open, setOpen] = useState(false)
const pieces = [
"0 0,50% 0,32% 39%,0 61%",
"50% 0,100% 0,72% 44%,32% 39%",
"100% 0,100% 70%,72% 44%",
"0 61%,32% 39%,52% 66%,0 100%",
"32% 39%,72% 44%,52% 66%",
"72% 44%,100% 70%,100% 100%,52% 66%",
"0 100%,52% 66%,100% 100%",
]
return (
<section
className="sf-fracture-reveal"
data-still={!active || reduced || instant}
onKeyDownCapture={() => setInstant(true)}
onPointerDownCapture={() => setInstant(false)}
>
<button
type="button"
className="stone"
aria-label={open ? "Restore the stone" : "Reveal the mineral"}
aria-pressed={open}
onClick={() => setOpen(!open)}
>
<div className="mineral" />
<div className="shards" data-open={open}>
{pieces.map((polygon, i) => (
<i
key={i}
style={{
clipPath: `polygon(${polygon})`,
transform: open
? `translate(${((i % 3) - 1) * 42}px,${(Math.floor(i / 3) - 1) * 35}px) rotate(${
(i - 3) * 8
}deg) scale(.8)`
: "scale(.988)",
transitionDelay: `${i * 25}ms`,
transformOrigin: ["18% 27%", "60% 23%", "91% 38%", "24% 69%", "52% 50%", "79% 76%", "50% 87%"][i],
background: `linear-gradient(${35 + i * 43}deg, ${
["#141b22", "#364243", "#273537", "#202930", "#3a484a", "#151f2a", "#2e383c"][i]
}, #10181d)`,
}}
/>
))}
</div>
<span>
{open ? "Restore" : "Reveal"} <b aria-hidden="true">{open ? "↶" : "↗"}</b>
</span>
</button>
<style>{`.sf-fracture-reveal{position:relative;width:100%;height:100%;min-height:280px;overflow:hidden;isolation:isolate;font-family:Arial,sans-serif;color:#202020;background:#777367;box-sizing:border-box}.sf-fracture-reveal *{box-sizing:border-box}.sf-fracture-reveal button,.sf-fracture-reveal input{font:inherit}.sf-fracture-reveal button{cursor:pointer;touch-action:manipulation;min-width:44px;min-height:44px}.sf-fracture-reveal button:focus-visible,.sf-fracture-reveal input:focus-visible,.sf-fracture-reveal [tabindex]:focus-visible{outline:2px solid currentColor;outline-offset:4px}.sf-fracture-reveal[data-still=true] *{transition:none!important;animation-play-state:paused!important}@media(prefers-reduced-motion:reduce){.sf-fracture-reveal *{transition:none!important;animation:none!important}}.sf-fracture-reveal .stone{position:absolute;inset:0;width:100%;height:100%;border:0;background:#5e665c;padding:0}.sf-fracture-reveal .mineral{position:absolute;inset:0;background:repeating-linear-gradient(133deg,#284948 0 8px,#e0fa65 9px 13px,#659486 14px 22px,#163b40 23px 34px);box-shadow:inset 0 0 75px #10344a88}.sf-fracture-reveal .shards{position:absolute;inset:-4px}.sf-fracture-reveal .shards i{position:absolute;inset:0;background:repeating-linear-gradient(20deg,#b3afa1 0 1px,#bab5a7 2px 9px,#aaa597 10px 11px,#bab5a7 12px 23px);transition:transform .7s cubic-bezier(.22,.8,.2,1),opacity .7s}.sf-fracture-reveal .shards[data-open=true] i{opacity:.82}.sf-fracture-reveal .stone>span{position:absolute;bottom:22px;left:50%;transform:translateX(-50%);border:1px solid #efede1aa;background:#18262bcc;padding:11px 18px;border-radius:2px;font:11px Arial;color:#e4f5c3;display:flex;gap:28px;align-items:center}.sf-fracture-reveal .stone b{font:18px Arial}`}</style>
</section>
)
}
Where it works well
Reveal an unexpected colour or alternate material through a single deliberate action.
Reduced motion
Live reduced-motion preferences remove interpolation and decorative playback. All content and native controls remain available. Keyboard changes settle immediately.
Things to know
Original demonstration content; adapt labels and state to the host product.