Animation & motionIsometric hover grid
Relief board
Porcelain columns rise around a selected point on an ultramarine isometric field.

Move across the field or select a point.
Subframe Original · MIT
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Component source
Standalone React component. Styles are included.
React only. No additional packages.
Render the default export inside a container with a defined height. Its optional active prop stops movement when false. This example works with React 19; Next.js projects can use it as a client component.
View source code
/**
* MIT License
*
* Copyright (c) 2026 Subframe
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
"use client"
import { useEffect, useState } from "react"
function useCalm(active: boolean) {
const [reduced, setReduced] = useState(true)
useEffect(() => {
const media = matchMedia("(prefers-reduced-motion: reduce)")
const sync = () => setReduced(media.matches)
sync()
media.addEventListener("change", sync)
return () => media.removeEventListener("change", sync)
}, [])
return reduced || !active
}
export default function ReliefBoard({ active = true }: { active?: boolean }) {
const calm = useCalm(active),
[selected, setSelected] = useState(24),
[hover, setHover] = useState<number | null>(null),
[instant, setInstant] = useState(false),
focus = hover ?? selected
return (
<section className="sf-relief-board" data-calm={calm || instant} aria-label="Interactive elevation study">
<style>{`.sf-relief-board{width:100%;height:100%;min-height:280px;background:#18259c;color:#f5f1d7;position:relative;font-family:Arial,sans-serif;overflow:hidden}.sf-relief-board svg{display:block;width:100%;height:100%;touch-action:manipulation}.sf-relief-board .rb-column{transition:transform 300ms cubic-bezier(.22,1,.36,1)}.sf-relief-board .rb-hit{cursor:pointer;outline:none}.sf-relief-board .rb-hit:focus-visible .rb-top{stroke:#ffdf30;stroke-width:3}.sf-relief-board[data-calm=true] .rb-column{transition:none}.sf-relief-board header,.sf-relief-board footer{position:absolute;left:20px;right:20px;display:flex;justify-content:space-between;font-size:10px;letter-spacing:.13em;pointer-events:none}.sf-relief-board header{top:17px}.sf-relief-board footer{bottom:18px}.sf-relief-board footer strong{font-weight:400;color:#f4df3d}`}</style>
<svg
viewBox="0 0 600 360"
onPointerLeave={() => setHover(null)}
aria-label="Choose one of 49 elevation points"
onPointerMove={(e) => {
if (e.pointerType !== "mouse") return
const rect = e.currentTarget.getBoundingClientRect()
const scale = Math.min(rect.width / 600, rect.height / 360)
const x = (e.clientX - rect.left - (rect.width - 600 * scale) / 2) / scale
const y = (e.clientY - rect.top - (rect.height - 360 * scale) / 2) / scale
const col = Math.max(0, Math.min(6, Math.round(((x - 300) / 32 + (y - 126) / 15) / 2)))
const row = Math.max(0, Math.min(6, Math.round(((y - 126) / 15 - (x - 300) / 32) / 2)))
setInstant(false)
setHover(row * 7 + col)
}}
>
{Array.from({ length: 49 }, (_, i) => {
const row = Math.floor(i / 7),
col = i % 7,
x = 300 + (col - row) * 32,
y = 126 + (col + row) * 15,
d = Math.hypot(col - (focus % 7), row - Math.floor(focus / 7)),
height = 10 + Math.exp((-d * d) / 4.4) * 65
return (
<g
className="rb-hit"
key={i}
transform={`translate(${x},${y})`}
role="button"
tabIndex={i === selected ? 0 : -1}
aria-label={`Elevation point ${row + 1}, ${col + 1}`}
aria-pressed={i === selected}
onClick={(e) => {
setInstant(e.detail === 0)
setSelected(i)
}}
onKeyDown={(e) => {
let n = i
if (e.key === "ArrowRight") n = Math.min(48, i + 1)
else if (e.key === "ArrowLeft") n = Math.max(0, i - 1)
else if (e.key === "ArrowDown") n = Math.min(48, i + 7)
else if (e.key === "ArrowUp") n = Math.max(0, i - 7)
else if (e.key === "Enter" || e.key === " ") {
e.preventDefault()
setSelected(i)
setInstant(true)
return
} else return
e.preventDefault()
setInstant(true)
setHover(null)
setSelected(n)
const groups = e.currentTarget.parentElement?.querySelectorAll<SVGGElement>(".rb-hit")
groups?.[n]?.focus()
}}
>
<path d="M0 0L30 14L0 28L-30 14Z" fill="#101a76" />
<g className="rb-column" style={{ transform: `translateY(${-height}px)` }}>
<path d={`M-29 14L0 28L0 ${28 + height}L-29 ${14 + height}Z`} fill="#9498b0" />
<path d={`M0 28L29 14L29 ${14 + height}L0 ${28 + height}Z`} fill="#c5c9d3" />
<path
className="rb-top"
d="M0 0L29 14L0 28L-29 14Z"
fill={i === focus ? "#f4df3d" : "#f2f1e9"}
stroke="#19236c"
strokeWidth=".7"
/>
{i === selected && <path d="M-5 14H5M0 9V19" stroke="#18259c" strokeWidth="1.5" />}
</g>
</g>
)
})}
</svg>
<footer>
<span aria-hidden="true">7 × 7</span>
<strong>
POINT {String(Math.floor(focus / 7) + 1).padStart(2, "0")}.{String((focus % 7) + 1).padStart(2, "0")}
</strong>
</footer>
</section>
)
}
Where it works well
Show a local influence radius through a legible three-dimensional surface.
Reduced motion
Column positions update immediately; keyboard selection stays instant.
Things to know
A bounded seven-by-seven SVG height field; no physical collision engine or arbitrary terrain data.