Animation & motionCursor brush trail
Ink trail
A pointer leaves a bold, persistent brush trail across a yellow print surface.

Draw with a pointer, touch or arrow keys; clear to begin again
Subframe Original · MIT
Add to your project
Component source
Standalone React component. Styles are included.
React only. No additional packages.
Render the default export inside a container with a defined height. Its optional active prop stops movement when false. This example works with React 19; Next.js projects can use it as a client component.
View source code
"use client"
/**
* MIT License
*
* Copyright (c) 2026 Subframe
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
import { useEffect, useRef, useState } from "react"
type Mark = { x: number; y: number; angle: number; size: number }
export default function InkTrail({ active = true }: { active?: boolean }) {
const canvas = useRef<HTMLCanvasElement>(null)
const marks = useRef<Mark[]>([])
const previous = useRef<{ x: number; y: number } | null>(null)
const cursor = useRef({ x: 0.5, y: 0.5 })
const repaint = useRef<() => void>(() => {})
const [hasInk, setHasInk] = useState(true)
const seeded = useRef(false)
useEffect(() => {
const el = canvas.current,
ctx = el?.getContext("2d")
if (!el || !ctx) return
let resizeFrame = 0
const draw = () => {
const rect = el.getBoundingClientRect(),
dpr = Math.min(devicePixelRatio || 1, 2)
const width = el.clientWidth,
height = el.clientHeight
if (!width || !height) {
return
}
const w = Math.round(rect.width * dpr),
h = Math.round(rect.height * dpr)
if (el.width !== w || el.height !== h) {
el.width = w
el.height = h
}
ctx.setTransform(w / width, 0, 0, h / height, 0, 0)
ctx.clearRect(0, 0, width, height)
ctx.fillStyle = "#171714"
for (const mark of marks.current) {
ctx.save()
ctx.translate(mark.x * width, mark.y * height)
ctx.rotate(mark.angle)
const s = mark.size * Math.min(width / 600, 1)
ctx.beginPath()
ctx.moveTo(-s * 0.65, -s * 0.42)
ctx.quadraticCurveTo(s * 0.8, -s * 0.68, s * 0.65, s * 0.05)
ctx.quadraticCurveTo(s * 0.5, s * 0.45, -s * 0.55, s * 0.48)
ctx.quadraticCurveTo(-s * 0.15, s * 0.02, -s * 0.65, -s * 0.42)
ctx.fill()
ctx.restore()
}
}
if (!seeded.current) {
seeded.current = true
for (let i = 0; i < 192; i++) {
const t = i / 191
const x = 0.14 + t * 0.72,
y = 0.52 + Math.sin(t * Math.PI * 2 - 0.7) * 0.14
marks.current.push({
x,
y,
angle: Math.atan2(Math.cos(t * Math.PI * 2 - 0.7) * 0.14 * Math.PI * 2, 0.72),
size: 25 + 14 * Math.sin(t * Math.PI),
})
}
}
repaint.current = draw
const resize = () => {
cancelAnimationFrame(resizeFrame)
resizeFrame = requestAnimationFrame(draw)
}
const observer = new ResizeObserver(draw)
observer.observe(el)
// An ancestor transform changes raster density without resizing the layout box.
const transforms = new MutationObserver(resize)
for (let ancestor = el.parentElement; ancestor; ancestor = ancestor.parentElement) {
transforms.observe(ancestor, { attributes: true, attributeFilter: ["style", "class"] })
}
window.addEventListener("resize", resize)
draw()
return () => {
observer.disconnect()
transforms.disconnect()
window.removeEventListener("resize", resize)
cancelAnimationFrame(resizeFrame)
repaint.current = () => {}
}
}, [])
const add = (x: number, y: number, angle: number, render = true) => {
marks.current.push({ x, y, angle, size: 30 })
if (marks.current.length > 900) marks.current.splice(0, marks.current.length - 900)
if (render) {
setHasInk(true)
repaint.current()
}
}
const point = (e: React.PointerEvent<HTMLCanvasElement>) => {
if (!active) return
if (e.pointerType !== "mouse" && !e.currentTarget.hasPointerCapture(e.pointerId)) return
const r = e.currentTarget.getBoundingClientRect(),
width = e.currentTarget.clientWidth,
height = e.currentTarget.clientHeight,
x = ((e.clientX - r.left) * width) / r.width,
y = ((e.clientY - r.top) * height) / r.height,
p = previous.current
if (p) {
const distance = Math.hypot(x - p.x, y - p.y),
step = 3 * Math.min(width / 600, 1)
if (distance < step) return
const count = Math.min(96, Math.floor(distance / step)),
angle = Math.atan2(y - p.y, x - p.x)
for (let i = 1; i <= count; i++)
add((p.x + ((x - p.x) * i) / count) / width, (p.y + ((y - p.y) * i) / count) / height, angle, false)
} else add(x / width, y / height, 0)
setHasInk(true)
repaint.current()
previous.current = { x, y }
cursor.current = { x: x / width, y: y / height }
}
return (
<section className="sf-ink-trail">
<canvas
ref={canvas}
tabIndex={0}
role="application"
aria-label="Ink canvas. Move the pointer or use arrow keys to draw."
onPointerDown={(e) => {
e.currentTarget.setPointerCapture(e.pointerId)
previous.current = null
point(e)
}}
onPointerMove={point}
onPointerLeave={() => {
previous.current = null
}}
onPointerUp={(e) => {
if (e.currentTarget.hasPointerCapture(e.pointerId)) e.currentTarget.releasePointerCapture(e.pointerId)
previous.current = null
}}
onPointerCancel={() => {
previous.current = null
}}
onKeyDown={(e) => {
const delta: { [key: string]: [number, number] } = {
ArrowRight: [0.02, 0],
ArrowLeft: [-0.02, 0],
ArrowUp: [0, -0.03],
ArrowDown: [0, 0.03],
}
const d = delta[e.key]
if (!d || !active) return
e.preventDefault()
const start = cursor.current
cursor.current = {
x: Math.max(0.03, Math.min(0.97, cursor.current.x + d[0])),
y: Math.max(0.03, Math.min(0.97, cursor.current.y + d[1])),
}
for (let i = 1; i <= 4; i++)
add(
start.x + ((cursor.current.x - start.x) * i) / 4,
start.y + ((cursor.current.y - start.y) * i) / 4,
Math.atan2(d[1], d[0]),
false,
)
setHasInk(true)
repaint.current()
}}
/>
<button
type="button"
disabled={!hasInk}
onClick={() => {
marks.current = []
previous.current = null
repaint.current()
setHasInk(false)
}}
>
Clear <span aria-hidden="true">×</span>
</button>
<style>{`.sf-ink-trail{position:relative;width:100%;height:100%;min-height:280px;background:#ffe000;color:#171714;overflow:hidden;font-family:Arial,sans-serif}.sf-ink-trail *{box-sizing:border-box}.sf-ink-trail canvas{position:absolute;inset:15px 0 55px;width:100%;height:calc(100% - 70px);cursor:crosshair;touch-action:none}.sf-ink-trail canvas:focus-visible{outline:2px dashed #171714;outline-offset:-6px}.sf-ink-trail>button{position:absolute;right:24px;bottom:13px;min-width:80px;min-height:44px;display:flex;justify-content:space-between;align-items:center;gap:16px;border:0;border-bottom:1px solid #171714;background:transparent;color:inherit;font:12px Arial;cursor:pointer}.sf-ink-trail>button span{font-size:24px}.sf-ink-trail>button:disabled{opacity:.35;cursor:default}.sf-ink-trail>button:focus-visible{outline:2px solid currentColor;outline-offset:3px}`}</style>
</section>
)
}
Where it works well
Playful drawing surfaces, creative annotations and expressive identity moments.
Reduced motion
Direct input places persistent marks without ambient motion or animated travel.
Things to know
Bounded to the latest 900 marks; no pressure-sensitive stylus handling, undo or export.